manju-laoli-skill
lixiaoxiao9888-create/manju-laoli-skill
manju-laoli-skill is an agent skill project by lixiaoxiao9888-create on GitHub: Manju Lao Li: full AIGC manju directing workflow with gated scripts, asset locking, storyboard, model-ready feed prompts and rule-based QC. It covers script, review, storyboard and prompts, with prompts for Seedance / Jimeng and MiniMax H3, and its README says it works with OpenClaw and WorkBuddy. 1.4k stars, last updated 2026-10-16, MIT license.
Marked as a beta by the author; incorporates other open-source content
Editor's notes
The suite is a controller skill, short-drama-director, plus 12 sd-*-engine sub-skills, deployable with openclaw skills install. Before writing, you must set six pre-locks, including track, model version and aspect ratio, plus a style lock; the skill stops and asks if any is missing. Output is seven-part prompts for Seedance 2.5/2.0, converted to a six-part format when MiniMax H3 is chosen, and the user generates the images on outside platforms. Python scripts are included: validate_prompt.py runs checks C1 to C26, and build_board_lite.py turns the project markdown into a single-file offline HTML board.
- Type
- All-in-one: script → storyboard → video
- Stages
- Script · Review · Storyboard · Prompts
- Video models
- Seedance / Jimeng · MiniMax H3
- Agents
- OpenClaw · WorkBuddy
- Format
- Agent skill
- Language
- Chinese
- GitHub stars
- ★ 1.4k
- Last updated
- 2026-10-16
- License
- MIT
- SKILL.md files
- 13
- Checked by hand
- 2026-10-13
In the author's words
Manju Laoli AIGC end-to-end creation Skill · V7.4.20 multi-skill suite (Short-Drama Director Suite): 1 controller + 12 sub-skills · four-layer depth: track routing / material research / script / assets / storyboard / three fight-scene engines / feeding / QC across the full chain. Six pre-locks + I style lock · 48 rulebooks · machine checks C1~C26 | H1~H12 + six feeding gates · material forms M0/M1/M2 (this package holds no images) · outputs seven-part prompt sets that can be fed directly to Seedance 2.5 / 2.0 / MiniMax H3. Works with OpenClaw · WorkBuddy · Doubao Coze · Dify. Beta; reworked and integrates open-source content.
Translated from the Chinese original.
Skills in this repo (13)
Names and descriptions come from each SKILL.md frontmatter; Chinese descriptions are shown in our English translation.
- sd-asset-engine
[Internal suite skill · full-workflow users usually don't need to call this directly; just tell the controller short-drama-director what you need and it routes here automatically][Manju Laoli V7.4.20 suite · sub-skill] Asset-lock specialist engine: extracts three lists from the script (character appearance / props / scenes) → **outputs by material form** (M0 appearance-profile recap block / **M1 image-generation prompts + image numbers + "Material Wiring Sheet" · default** / M2 batch image generation and locking), and manages scene spatial continuity, single-instance prop locks and crowd staging. **This package holds no images**: images are generated by the user on external platforms; this engine must not ask for images or block downstream work for missing images. Trigger words: "break down assets", "asset extraction", "asset image book", "image-generation prompts", "character asset board", "scene prompts"…
- sd-combat-engine
[Internal suite skill · full-workflow users usually don't need to call this directly; just tell the controller short-drama-director what you need and it routes here automatically][Manju Laoli V7.4.20 suite · sub-skill] Fight-scene storyboard specialist engine: handles storyboard prompt generation for all fight/martial-arts/battle scenes: fight concept (motive / power mismatch / stakes / environmental variables), an eight-step writing brain, eight natural-sentence master patterns written shot by shot, iron-rule self-check, camera-behavior lock and a battlefield mass-battle quick reference. Trigger words: "fight scene", "martial-arts fight", "storyboard the fight", "battle scene", "ultimate move", "sword array", "magic array", "dharma avatar", "mowing down mobs", "head-on clash", "moves", "martial arts", "fist techniques", "blade duel", "finishing move", "battlefield", "mass battle", "army formation", "camera-move lock". Suite members: controller short-drama-director (authority on the lock system and feeding format) + sd-d…
- sd-decision-engine
[Internal suite skill · full-workflow users usually don't need to call this directly; just tell the controller short-drama-director what you need and it routes here automatically][Manju Laoli V7.4.20 suite · sub-skill] Director decision engine (storyboard selection layer): situation mapping E01~E15 + 80/15/5 weighting + emotion anchor table + composition minefield A/B dual-state whitelist; answers "which shot should this scene use" and gives the storyboard engine its basis for selection. Trigger words: "situation mapping", "which camera position for this scene", "emotion anchor", "beat sheet", "minefield", "composition minefield", "can I use a frontal centered shot", "what shot should this be". This skill is a suite member; the full workflow is entered through the controller short-drama-director.
- sd-feed-engine
[Internal suite skill · full-workflow users usually don't need to call this directly; just tell the controller short-drama-director what you need and it routes here automatically][Manju Laoli V7.4.20 suite · sub-skill] Feeding adapter engine (delivery layer): the last step from storyboard draft → feedable prompts. Three output modes A/B/C (default C, clean director-track version) + six pre-output gates (rhythm / dialogue duration / word count / feedable semantics / image count / numbering consistency **+ material-form consistency**) + material mapping and character anchoring + **"Material Wiring Sheet"** + multi-segment linking strategy + engineering-language cleanup. **This package holds no images**: images are generated by the user on external platforms; default M1 (numbered placeholders); must not ask for images or block for missing images. Trigger words: "convert to Se…
- sd-jieshuo-engine
[Internal suite skill · full-workflow users usually don't need to call this directly; just tell the controller short-drama-director what you need and it routes here automatically][Manju Laoli V7.4.20 suite · sub-skill · Track ③ commentary/narrative] Commentary/narrative video specialist engine: complete rule sets for three tracks: historical biographies / historical events and battles / popular-science explainers. Core abilities: voice-over script (VO Script) writing standards (narration pace 4.5~6.5 characters/second / short sentences ≤25 characters / analogies first / load-reduction principle / hooks and punchlines), audio-visual information-gap discipline, era-and-setting-first historical visual standards, hit formulas for the three subtypes, adapting VO lines to storyboard shots, C14 off-screen voice quota exemption. Trigger words: "commentary", "shot-by-shot breakdown", "roundup", "history"…
- sd-overseas-engine
[Internal suite skill · full-workflow users usually don't need to call this directly; just tell the controller short-drama-director what you need and it routes here automatically][Manju Laoli V7.4.20 suite · sub-skill · Track ② overseas drama] Overseas drama script specialist engine: script-layer rule set for projects with non-Chinese text / real regional colloquial speech such as North American / multilingual / dialect. Core abilities: a language and style contract (set before writing and carried across stages, not a polish label added after drafting), three calibration states (region_unvalidated / evidence_calibrated / human_reviewed; the model must not upgrade them on its own), North American English dialogue adaptation, no inferring permissions from identity, monolingual-listener boundary, admission rules for local detail. Trigger words: "overseas drama", …
- sd-qc-engine
[Internal suite skill · full-workflow users usually don't need to call this directly; just tell the controller short-drama-director what you need and it routes here automatically][Manju Laoli V7.4.20 suite · sub-skill] Final-cut QC and continuity specialist engine: cross-shot/cross-episode consistency ledger, edit transition design and the Seedance 15-second segment gate, sound design templates, post-production music and sound design (BGM cue sheet / music search terms / AI music prompts / copyright check), and use of the draft machine checks. **Consistency gates are re-judged by material form** (M0/M1 compare text profiles; only M2 does image-level verification; this package holds no images; must not ask for images or make false verification claims). Trigger words: "review", "QC", "continuity check", "watch the cut", "shot-by-shot breakdown", "recheck after dialogue diagnosis", "edit transitions"…
- sd-real-engine
[Internal suite skill · full-workflow users usually don't need to call this directly; just tell the controller short-drama-director what you need and it routes here automatically][Manju Laoli V7.4.20 suite · sub-skill] Live-action realistic fight specialist engine: handles action design and Seedance 2.5/2.0 feeding prompts for modern combat / cop-and-robber chases / suspense assassinations / comedic fights / child-friendly fights, plus small-scale multi-person fights (1v2/1v3/2v2/3v3): R1 realistic-restrained tier, an 11-link kinetic chain, a real fighting technique library (19 martial arts / 36 kicks / 36 grappling forms), three defensive states and amplified evasion, multi-person fight staging, realistic force feedback and compliance rewording. Trigger words: "live-action fight", "realistic combat", "modern fighting", "cop-and-robber chase", "suspense assassination", …
- sd-recon-engine
[Internal suite skill · full-workflow users usually don't need to call this directly; just tell the controller short-drama-director what you need and it routes here automatically][Manju Laoli V7.4.20 suite · sub-skill · 〇·1 material source lock · benchmark research] Material research and benchmark intelligence engine (lite): when the user says "I want to benchmark a certain hit", it retrieves that drama's public information from across the web (including overseas sites) and delivers a "Benchmark Intelligence Card" in a fixed format. Core abilities: a tiered short drama source list (official platform charts / data index sites / industry media / social media discussion / overseas indexes), four research steps (set target → set sources → search → write the card), a 13-field benchmark card template (including transferable and non-transferable points), six evidence rules (no fabrication / always mark the time point / source…
- sd-script-engine
[Internal suite skill · full-workflow users usually don't need to call this directly; just tell the controller short-drama-director what you need and it routes here automatically][Manju Laoli V7.4.20 suite · sub-skill · Track ① domestic drama] Script writing and novel adaptation specialist engine: runs a six-stage screenwriting chain (source registration → IP and character development → series development bible → episode planning → final script → five-seat roundtable review + authorized polish/rewrite), adapting novels, web fiction, outlines or existing scripts into professional short drama/manju text scripts with traceable sources, complete episodes and performable dialogue. **Also includes an "external script polishing layer": standard external scripts (only "Character: line", lacking expression/action/state columns) → add performance and staging layers → fit this package's storyboard iron rules; polishing only adds, never alters (no changes to lines/events/charac…
- sd-storyboard-engine
[Internal suite skill · full-workflow users usually don't need to call this directly; just tell the controller short-drama-director what you need and it routes here automatically][Manju Laoli V7.4.20 suite · sub-skill] Dialogue/everyday-scene storyboard specialist engine (short drama visual-feel edition): a short drama camera-position system + shot economy + restrained performance + 5 dimensions of in-segment linking and 5 camera-move modes, turning novel/script text into minimal text storyboard scripts; **and outputs storyboard images (★ standard image asset): one multi-panel image per segment, split by seven action phases (wind-up / process / contact / peak / result / reaction / exit), with panel count set by action complexity rather than a mechanical nine-grid; exit frame = next segment's entry frame; a CLEAN_GRID clean version for image generation + an optional technically annotated version**. **★ Must be aware of I…
- sd-xuanhuan-engine
[Internal suite skill · full-workflow users usually don't need to call this directly; just tell the controller short-drama-director what you need and it routes here automatically][Manju Laoli V7.4.20 suite · sub-skill] Xuanhuan/xianxia fight specialist engine: handles fight storyboards and feeding prompts for xuanhuan cultivation / xianxia duels / gods-and-demons powers / high-octane Chinese animation: golden fight granularity (2~3-second whole-second cuts · one shot, one move, one feedback), two-way attack-defense power exchange (no punching bags), four spatial closure protocols for finishing, a four-piece scale kit and image geometry, 13 three-layer composite elements, a combined magic-and-martial move library, realistic/cultivation dual-track physics parameter library. Trigger words: "xuanhuan fight", "xianxia duel", "spell clash", "Ten Thousand Swords Return", "sword array", "magic array", "dharma avatar", "gods-and-demons war", "ultimate finishing move", "xianxia cultivation". Suite members: controller short-…
- short-drama-director
[Manju Laoli AIGC end-to-end Skill · V7.4.20 multi-skill suite] An industrialized screenwriting + audiovisual directing system for hit short dramas and manju on Douyin/Hongguo (1 controller + 12 sub-skills · four-layer depth). Runs the full chain of script development → storyboard → asset prompts → fight scenes → feeding drafts → draft QC, producing video prompt sets that can be fed directly to Seedance 2.5 / 2.0 (model version force-locked). ⚠️ Six pre-locks before starting (① track routing ② material source ③ model version ④ aspect ratio ⑤ delivery form ⑥ segment-seam linking) + style lock: if any is unspecified, it must stop, ask the user and lay out the options for them to tick; no skipping by default, no inferring on the user's behalf. This is a hard gate, not a suggestion; also includes three action-intensity tiers. Trigger scenarios…
Install
npx skills add lixiaoxiao9888-create/manju-laoli-skill
# install a single skill
npx skills add lixiaoxiao9888-create/manju-laoli-skill --skill sd-asset-engine
# pick agents (claude-code / codex / cursor / opencode / gemini-cli / openclaw)
npx skills add lixiaoxiao9888-create/manju-laoli-skill -a claude-code -a codexDefault commands use the skills CLI and were not verified one by one; follow the repo README. Read SKILL.md before installing. Install guide →
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